![]() ![]() ![]() The arch-vile is the most inspired creation: a “healer” that can revive dead enemies. The pain elementals and revenants are just tedious and annoying, no fun to fight. It’s just too effective – you never again use the regular shotgun, so why still have it in the game? (Yes, the shotgun has a tighter spread and is better for long-range fighting, but the chaingun’s better in that category). It’s very satisfying to clear a room of zombies in one blast, but it disrupts the balance of the game. Some accountancy particulars set Doom 2 apart from the original (chiefly the fact that it was sold in stores rather than through mail-order), but so what? Imagine if Street Fighter II was Street Fighter I with a new character and some new backgrounds. ![]() Do you call that a sequel? I call it a glorified level pack. It has 32 new levels, one new weapon, and a few new enemies. Publishers were cutting up and slicing games like lunatic sushi chefs, and “sequel” could mean absolutely anything.ĭoom 2 was part of the problem. Should they be like level packs? Should they be entirely new games? The “shareware” model further complicated things – you’d have part 1, the free version, and parts 2 and 3, which you paid for. Wanna live dangerously? Play a PC game from 1990-1995 that has “2” in the title.Ĭompanies used to have almost no idea of what a sequel to a computer game should look like. ![]()
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